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CV

MetalHead (2020)




Platform:
PC

Engine:
Unity

Tools/Software:
Audacity, Ocenaudio,
Photoshop, Maya

Role:
Team leader
Game Design
UI Design
Sound Design
Quality Assurance Testing
Lead and manage team by distributing tasks to members
Pitched game ideas and created UI design
Created and edited sound effects and audacity, ocenaudio.

What I Did

• Team Leader: Spearheaded the project, overseeing all aspects of development. My leadership involved managing the team effectively, distributing tasks based on individual strengths, and ensuring project milestones were met on schedule.


• Game Design: Played a crucial role in the conceptualization and development of the game's mechanics, focusing on creating an engaging and immersive experience for players. My responsibilities included ideating game features, balancing gameplay elements, and ensuring the game's vision was consistently executed.


• UI Design: My work involved conceptualizing the layout and drawing a draft for artist


• Sound Design: Managed the creation and editing of sound effects using tools like Audacity and Ocenaudio. I focused on developing a compelling auditory experience that complemented the game's theme and gameplay, from ambient sounds to action-driven effects.


• Quality Assurance Testing: Directed the QA testing phase, identifying bugs and gameplay inconsistencies. My efforts were pivotal in refining gameplay, optimizing user experience, and ensuring the final product met our quality standards.


• Project Pitching: Took the lead in pitching the game concept to the team. My presentation covered the game's unique selling points.





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©Areez Memon