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Platform:
PC
Engine:
Unity
Tools/Software:
Photoshop, Blender,
3dx Max, Maya, Ocenaudio, Audacity
Role:
Game design
Sound Design
Quality Assurance Testing
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What I Did
• Game Design: Led the development of game mechanics, focusing on creating an engaging monster
city-smashing gameplay experience. Ensured that the game's design was intuitive and fun, with a
variety of monsters and destructible environments to keep players engaged.
• Sound Design: Oversaw the creation and integration of the game's sound design, from the roars
of the Kaiju to the sounds of destruction and chaos within the city. Curated background music
that
complemented the game's theme and pace, enhancing the overall atmosphere and immersion.
• Quality Assurance Testing: Conducted comprehensive testing to identify and document bugs and
gameplay issues. Worked closely with the development team to prioritize and address these
issues,
ensuring a polished and enjoyable experience for players
Download Here
View Sound
View Trailer
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