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CV

Super Kaiju City Smasher (2019)




Platform:
PC

Engine:
Unity

Tools/Software:
Photoshop, Blender,
3dx Max, Maya, Ocenaudio, Audacity

Role:
Game design
Sound Design
Quality Assurance Testing

What I Did

• Game Design: Led the development of game mechanics, focusing on creating an engaging monster city-smashing gameplay experience. Ensured that the game's design was intuitive and fun, with a variety of monsters and destructible environments to keep players engaged.


• Sound Design: Oversaw the creation and integration of the game's sound design, from the roars of the Kaiju to the sounds of destruction and chaos within the city. Curated background music that complemented the game's theme and pace, enhancing the overall atmosphere and immersion.


• Quality Assurance Testing: Conducted comprehensive testing to identify and document bugs and gameplay issues. Worked closely with the development team to prioritize and address these issues, ensuring a polished and enjoyable experience for players




Download Here


View Sound


View Trailer

 

 

 

©Areez Memon