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Slice & Dice (2021)




Platform:
Mobile

Engine:
Unity

Role:
Gameplay
Mechanics
QA Testing

What I Did



• Gameplay Design: Crafted simple yet addictive gameplay that offers a satisfying ASMR experience through cutting mechanics, ensuring each level presents a fresh challenge to keep players engaged.


• Level Design: Designed a diverse array of levels that provide unique and evolving challenges, maintaining simplicity in gameplay while adding depth to the player's experience.


• QA Testing: Performed detailed quality assurance testing to ensure a seamless, bug-free experience, focusing on the intuitive and satisfying aspects of the game's cutting mechanics.



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©Areez Memon