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Slide On (2021)




Platform:
Mobile

Engine:
Unity

Role:
Gameplay
Mechanics
QA Testing

What I Did


• Gameplay Design: Orchestrated the gameplay concept of sliding and layering tiles to complete pictures, ensuring an intuitive and satisfying puzzle-solving experience.


• Level Design: Created unique levels that offer varied puzzles, each designed to be distinct and progressively more challenging to maintain player engagement.


• QA Testing: Executed detailed quality assurance tests, focusing on user interface fluidity and the accuracy of the tile-sliding mechanics, to deliver an addictive and error-free game.




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©Areez Memon